
Step by step, in real time
Move tile by tile and turn on the spot, like the first-person crawlers of the early nineties, but the dungeon does not wait for you to decide.

A real-time, grid-based 3D dungeon crawler. Lead a party of four into the drowned dark beneath Greymouth.
In development · Windows PCBeneath the harbour city of Greymouth lies a flooded warren of cisterns and catacombs. Beggars, fishmongers and whole households have gone from the harbour district, and the people who are left say that on quiet nights something down there sings. The Watch sends your party down the stairs with three orders: find the nine soldiers who went down before them, find the missing, and find what sings.

Move tile by tile and turn on the spot, like the first-person crawlers of the early nineties, but the dungeon does not wait for you to decide.

Carry a torch, light the sconces or trust your darkvision. Light, shadow, fog and fire behave like the real thing, and what stays dark can hurt you.

Water fills the old cisterns. Wade through it, swim, fight below the surface, and mind the currents.

Make four adventurers of your own or take a ready-made party. Classes, species, backgrounds and spells follow the SRD 5.2.1 rules.

A caster's spell list runs long, from cantrips to Fireball, and what the party carries matters as much as what it knows.
The Deep Eye is made by Aleš Borek, who worked as a programmer on Mafia: The City of Lost Heaven (2002), UFO: Aftermath (2003) and UFO: Aftershock (2005). The game runs on its own engine, written for it.